Learn how to discover weak spots in your game using State Model Based Testing, through a total of 10 to 12 hours of training.

State Model Based Testing (SMBT) is a concept first introduced in both the BBST® Foundations and Test Design courses, ulteriorly becoming a popular subject choice for many practical workshops at various industry events and tech companies.

Attending this workshop, you’ll have the opportunity to take the theory to practice, and learn how to apply it to different scenarios related to games, where higher test automation skills may be required.

In this workshop, you’ll learn how to:

  • Visualize the complexity of the game and the covered scenarios
  • Unclear specifications, especially when it comes to integrations, interactions between functionalities or modules
  • Maintain regression tests
  • Cover as many scenarios as possible
  • Run flaky Tests

Duration: 10-12 hours*

*can be split across multiple days, depending on participant availability.

Programming languages: C#, Python, Java

Prerequisites for participation: preferably people who are already familiar with automation or coding; if your programming skills are not very strong, don’t worry – working in teams will help cover the needed support.

We’ll be using AltTester® sample games for practicing the theoretical input.