Rethinking game testing: a hands-on look at a proof of concept with AltTester®

In game testing, committing to a new automation tool can feel like a leap of faith. This article explores how a focused proof of concept with AltTester® lets you try out a game testing solution on a small scale – evaluating its ability to reduce repetitive manual testing tasks, improve accuracy, and uncover elusive bugs – without the pressure of a full-scale commitment.

AltTester® 2.2.2 is now available: BrowserStack on mobile, FindObjectFromObject, Recorder enhancement, and more

Twenty-twenty-five started on a roll with lots of things to dive into. Our team has been working on some fine-tuning tasks to keep AltTester® as your reliable and efficient go-to solution for game testing. From fixing bugs and solving some connectivity issues to adding some new features, let’s go through our key updates for the … read more

How to run tests with AltTester® Desktop 2.1.2

Running tests from the Recorder is a new feature that was introduced in AltTester® Desktop in version 2.1.2. It allows users to replay the test previously recorded directly from the app. In this tutorial, we will walk you through the process of recording and then running a test directly in AltTester® Desktop, which will help you streamline the testing work on your game development project.

Flash interview: AltTester® attends Gamescom 2024 with exciting updates

From August 21 to 25, Gamescom is set to be an incredible gathering of the game development industry’s experienced and emerging names. We caught up with three key members of the AltTester® team – Alex Rotaru (CEO), Ru Cindrea (CTO), and Dolly Pente (Implementation Manager) to get their insights on what’s new with AltTester® and their expectations for the upcoming days of networking and innovation at the conference.