AltTester® Unreal SDK 1.1.2 is now available

New features

This release introduced several new features to enhance interaction with the game:

  • Tap and Hold Actions: New commands, including Tap, AltObject.Tap, and HoldButton, were added to simulate taps and sustained presses at specific screen coordinates.
  • Swiping and Gestures: The SDK now supports more complex touch-based gestures with the implementation of Swipe and Multipoint Swipe. This allows for realistic actions like dragging.
  • Realistic Mouse Movement: The MoveMouse action was updated to simulate gradual mouse movement over a specified duration, making automation scripts more closely mimic natural user input.

Enhancements and bug fixes

A number of key issues were resolved to improve the SDK’s reliability and stability:

  • Improved Text Handling: The SDK’s text-related functions were improved. Fixes were implemented for invalid JSON responses caused by special characters in GetText and GetComponentProperty. Additionally, the SetText function was updated to properly trigger game logic for EditableTextBox and other text block types, including RichTextBlock and MultiLineEditableTextBox.
  • Editor Compatibility: A fix was rolled out to ensure that touch scrolling now works correctly in the editor when the UseMouseForTouch setting is enabled.
  • Stability and Performance: Several issues were addressed to prevent crashes and improve SDK stability. A crash that occurred on game exit due to a dangling delegate reference was fixed. The AltObject.enabled property now reports correctly, ensuring more accurate test results.
  • Connection Management: The SDK now closes WebSocket connections cleanly when a game exits, which ensures that the device list refreshes promptly and accurately.

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Take your game test automation to the next level and upgrade now.

For more information, check out our documentation

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