AltTester® release banner: Unreal SDK 1.3.0 and Unity SDK 2.4.0 are out, with persistent IDs, in-game logs, and Unity 6.5 support

Introducing AltTester® Unreal SDK 1.3.0: Persistent IDs, Stable Object Names, and In-Game Logs (+ Unity SDK 2.4.0)

We’re excited to announce a fresh release for Unreal users: AltTester® Unreal SDK 1.3.0 is now available. This new version of the Unreal SDK makes your tests more stable, makes connection problems easier to debug, and adds support for more of the ways teams build and run Unreal games. Additionally, we’re also releasing AltTester® Unity SDK 2.4.0, with cleaner production builds, more realistic touch input, and Unity 6.5 support.

AltTester® heads to Gamescom 2025: Let’s talk game testing and what’s next in game development

AltTester® heads to Gamescom 2025: Let’s talk game testing and what’s next in game development

We’re thrilled to announce that AltTester® will be attending Gamescom this August in Cologne — and we’re coming with fresh ideas, a zest for insightful conversations, and a passion for helping game studios test better and faster. Our mission? To support game developers in navigating emerging technologies — and that includes expanding to new platforms, … read more

Rethinking game testing: a hands-on look at a proof of concept with AltTester®

Rethinking game testing: a hands-on look at a proof of concept with AltTester®

In game testing, committing to a new automation tool can feel like a leap of faith. This article explores how a focused proof of concept with AltTester® lets you try out a game testing solution on a small scale – evaluating its ability to reduce repetitive manual testing tasks, improve accuracy, and uncover elusive bugs – without the pressure of a full-scale commitment.