We’re excited to share the latest updates to the AltTester® SDKs! This release brings improvements and new features to both the Unity and Unreal SDKs, making your mobile and web testing workflows smoother.
Unity & Unreal SDKs: Native pop-up support for Appium+AltTester® and Selenium+AltTester®
A capability useful for teams using AltTester® alongside Appium or Selenium is now available in both our SDKs: native pop-up support on Android, iOS, and WebGL.
Until now, users combining Appium with AltTester® (for mobile) or Selenium with AltTester® (for WebGL) had to handle connection prompts in a custom way depending on the platform. Starting with this release, both the AltTester® Unity SDK v2.3.1 and the AltTester® Unreal SDK v1.2.1 include a native pop-up that appears automatically on the device or browser, making it significantly easier to establish and confirm the AltTester® connection when running tests through Appium or Selenium.
This change improves the experience for hybrid automation setups and reduces the amount of boilerplate configuration required from testers.
This feature is implemented only for the Non-GPL SDKs.
Unity SDK: Keep AltTester® in scene when added manually
A community-driven improvement lands in this release: when AltTester® is added manually to a scene, it will now persist in that scene rather than being removed or reset. This was a direct request from one of our users, and we’re happy to ship it. It gives developers more control over how and where AltTester® is initialized in their Unity projects, particularly in setups that don’t rely on automatic bootstrapping.
Unity SDK: bug fixes & optimizations
This release also includes several bug fixes and optimizations for the Unity SDK:
- Green pop-up performance improvements: We’ve optimized the rendering and behavior of the green AltTester® connection pop-up for a smoother experience.
- Improved object search by text: Object lookup by text content has been optimized for better accuracy and speed.
- Tap command now works with UI Toolkit: The Tap command is now fully functional for Unity’s UI Toolkit, resolving a long-standing gap in UI element interaction support.
- Fixed notification command issues: Several issues affecting notification-related commands have been resolved.
- Fixed WebSocket error in UnityEditor: A WebSocket error that occurred when launching applications directly inside the Unity Editor has been fixed.
- Fixed BrowserStack connectivity issue on iOS 16+ devices: A connection problem affecting iOS 16 and above devices when running tests via BrowserStack has been resolved.
Update AltTester® to the latest version today
Update to the latest version of the AltTester® SDK you are using on your project, so you can start making use of these recent improvements and help your team stay in flow.
For more information on using AltTester®, check out our documentation:
As always, we’d love to hear your feedback. If you run into any issues or have feature requests, reach out to us via Discord – our team will gladly help you. Or contact us here.
Happy testing! 🚀
The AltTester® Team