UI Components

Game Screen Area

Game screen

A screenshot of your game is displayed and updated to reflect the current state of the game. You can interact with it using mouse, keyboard, touchscreen and joystick operations

  • Live Update (FREE): Enables/disables automatic game updates. When this is on, refreshing the screenshot is done automatically. When a recording is started the Live Update is turned ON automatically and when the recording is stopped it is tuned OFF.

  • Image Quality (FREE): in order to enhance performance, quality can be changed. If Live Update is off, you can choose between 25%, 50%, 75% and 100%; otherwise, if Live Update is on, only the 25% option is available to save resources.

  • Time Scale (PRO): controls the speed of the game. If it is set to 0 then the game stops.

  • Refresh (FREE): updates the screenshot, to reflect the current state of the game. It can be used only when live update = OFF, as with live update ON the screenshot is auto-updated.

  • Default Action (PRO): different actions, when selected, affect how the interaction with the screenshot works:

    • Swipe/Tap:Interacts with the screenshot simulating touchscreen actions.

    • Click/Press: Interacts with the screenshot using the mouse and keyboard.

  • Select Object (FREE): Selects and highlights an element from the screenshot to inspect its properties. When live update is ON, objects can be selected only from the hierarchy area. The highlight color can be changed from Settings page.

  • Manage Scenes (PRO): in case of games with multiple scenes, it makes it possible to switch and inspect objects from different scenes.You can choose to load/unload scenes in single/additive manner.

Game elements breakdown screen

Game Objects Hierarchy Area

All Objects from the selected scene of the game are displayed in a hierarchical manner.

  • Search: you can search for a specific element By.Name (FREE), By.Text (PRO), By.Id (PRO), By.Tag (PRO), By.Layer (PRO), By.Component (PRO), By.Path (PRO).

  • Element Breakdown Section (FREE): contains all the elements from the currently selected scene. Elements are wrapped in one element having the name of the scene.

  • Expand All (FREE): expands and displays all the nested objects from the hierarchy.

  • Collapse All (FREE): collapses the child objects from the hierarchy.

  • Expand all children (FREE): expands all elements that are children of the right-clicked element.

  • Collapse all children (FREE): collapses all elements that are children of the right-clicked element.

Game Element Details Area

Game element details screen
Game element details screen

Details about a selected element like name, id, coordinates, components and many more are displayed here.

  • Contains the following information:

    • Name (FREE)

    • Id (FREE)

    • World Coordinates (FREE)

    • Screen Coordinates (FREE)

    • Path (PRO)

    • Text (PRO) displays the assigned text, which can be changed by entering a different text and pressing Enter (This action can also be used in recordings).

    • AltId (FREE), a unique Id generated by AltTester® Unity SDK for elements that are already in the scene, before building the app

    • Component (FREE) and Assembly (FREE) of the selected element

  • Camera (FREE) can be changed by clicking on Main Camera dropdown if having multiple cameras in the Scene.

  • Opening a Component will display the following (PRO):

    • Methods - list all methods that are in the component

    • Fields - list all fields that are in the component

    • Properties - list all properties that are in the component

    • Each list also has a search bar that makes finding methods, fields and properties easier.

Recorder (PRO)

Recorder

By pressing the Recorder button from the header of the AltTester® Desktop a new section will open up having the following components:

  • Start recording: will record your interaction with the Game Screen Area/Game Objects Hierarchy Area and will generate assertions based on what field you choose in the Game Element Details Area

  • Recording language: you can choose the language to generate the tests in (C#, Python, Java and Robot Framework are available for the moment)

  • Click objects/Click coordinates:

    • if Click objects is selected -

      • will record a Tap() command on the object (when tap < 0.2 s) when the default action is set to Tap / Swipe

      • will record a Click() command on the object (when click < 0.2 s) when the default action is set to Click / Press

      • will record a HoldButton() command (when tap/click >= 0.2 s)

      • will record a Swipe() command from object to object when the mouse was moved while holding the tap/click

    • if Click coordinates is selected -

      • will record the MoveMouse(), KeyDown() and KeyUp() commands in the test, moving the mouse to certain screen coordinates. These methods will be recorded when the default action is set to Click / Press

      • will record the BeginTouch(), MoveTouch() and EndTouch() commands in the test, moving the mouse to certain screen coordinates. These methods will be recorded when the default action is set to Tap / Swipe

  • Only move mouse on click/Move mouse while recording:

    • if Only move mouse on click is selected - the change in the mouse position will be recorded only when a click is performed

    • if Move mouse while recording is selected - the change in the mouse position will be recorded even if there is no click performed

  • Include Setup:

    • if unchecked - only the current test will be displayed

    • if checked - the current test will be displayed together with the setup and the imports. In your test file you need the setup methods (OneTimeSetup() and OneTimeTearDown()) only once and the generated tests can be added to the end of the file

  • Run:

    • runs the recorded steps in Python or Robot Framework

    • if you don’t have Python installed or you have a version less than or equal to 3.8.0, Python 3.12.4 will be installed at C:\Users\USERNAME\.alttester\python\ on Windows and at /Users/USERNAME/.alttester/tests/.venv on MacOS.

  • Recorded steps: under this tab are displayed the recorded steps

  • Output: under this tab are displayed the logs after running a test

  • Erase button: it will erase the steps recorded and the output

  • Copy button:

    • if under the Recorded steps tab, it will copy all the recorded steps to the clipboard

    • if under the Output tab, it will copy the output to the clipboard

Settings (PRO)

Settings
  • Theme: Change between Dark and Light themes.

  • Max framerate: The number of commands made per second. This should be set depending on the processing power. The higher the framerate is set, the faster the commands are executed.

  • Show disabled objects

  • Run Live Update in background:

    • Disabled: Live update works only when AltTester® Desktop is in focus.

    • Enabled: Live update works also when AltTester® Desktop is in the background. It allows you to interact with the game and see the actions reflected in AltTester® Desktop.

  • Collapse hierarchy at refresh

  • Highlight Color: Sets the color used to highlight a selected element. Both elements in the Game Element Area and Live Screen will use this color. To Close the color picker you need to click on the colored box next to the “Highlight Color” label.

  • Highlight width

  • Zoom when Live Update on: When enabled, zooming in and out on the screenshot area also works when Live Update is on. On a Mac, use the scroll up and down gesture on your touchpad to zoom in and out.

  • Live Update Framerate: The number of screenshots per second sent from the game when live update is on. This should be set depending on the processing power. The higher the live update framerate is set, the faster the game will update in game screen area.

  • Live Update Framerate Auto Adjust: In case the machine does not support as many frames per second as the value set with Live Update Framerate, then the number of frames will auto adjust to a lower one.

  • Path for recorded tests scripts and logs: The path used to save the tests and logs at. It can be changed by pressing Open and copying the desired path to this input field.