Introducing AltTester® Unreal SDK 1.3.0: Persistent IDs, Stable Object Names, and In-Game Logs (+ Unity SDK 2.4.0)

We’re excited to announce a fresh release for Unreal users: AltTester® Unreal SDK 1.3.0 is now available. This new version of the Unreal SDK makes your tests more stable, makes connection problems easier to debug, and adds support for more of the ways teams build and run Unreal games. Additionally, we’re also releasing AltTester® Unity SDK 2.4.0, with cleaner production builds, more realistic touch input, and Unity 6.5 support.

What stays with us from Gamescom 2026

What stays with us from Gamescom 2026

Once Gamescom wrapped, on the train back to the airport, we started the usual: what went well, what was different from last year, what we could have done better, what to do differently next year. The conversation stayed with me longer than the trip did. In the days after, I kept coming back to a handful of points, trying to go deeper into their meaning. In this article, I want to touch on those aspects and why I think they matter. 

From evaluation to informed decision: how to run a PoC that moves you forward

From evaluation to informed decision: how to run a PoC that moves you forward

Many teams start a PoC with good intentions and end up three months in with nothing concrete to show for it. The difference between an evaluation that drifts and one that builds a real foundation comes down to structure: a defined scope, a realistic deadline, and a clear sense of what you’re trying to learn. This is a practical guide to running a PoC that gives you something you can actually build on.