
How to instrument your game with AltTester® using a Windows Standalone build
In this tutorial, we’ll guide you through the process of instrumenting your game using the AltTester® Unity SDK v2.0, specifically tailored for a Windows Standalone build.
In this tutorial, we’ll guide you through the process of instrumenting your game using the AltTester® Unity SDK v2.0, specifically tailored for a Windows Standalone build.
This article focuses on showing the setup we did in order to integrate Appium and execute C# tests on Android and iOS devices from BitBar Server-Side.
In this tutorial, we’ll walk you through the process of creating and executing your first C# test using AltTester®, on an iOS device.
This article focuses on showing the setup we did in order to integrate Appium and execute C# tests on Android and iOS devices from BitBar Client-side.
Discover how you can run C# tests, based on the AltTester Unity SDK 2.0.*, on a device in Sauce Labs cloud service.
Learn how to configure a workflow that runs AltTester Unity SDK v2.0.x tests on a BrowserStack device using Appium, with GitHub Actions.
If you wish to run automated tests using AltTester Unity SDK on various mobile devices on BrowserStack cloud service, then this article is for you. We have prepared a set of instructions that you can follow in order to successfully run tests on BrowserStack App Automate, as well as an example repository to guide you … read more
AltTester v.2.0.2 is here with brand new features including the possibility to run tests in BrowserStack on iOS devices as well, searching the element details area, improvements on recording and much more. Check out the full list of features and fixes in the article!
For those new features, and in order to keep our example projects up to date, we’ve upgraded TrashCat from version 1.8.2 to version 2.0.1. This article is meant to be a walkthrough of the upgrading process, so join us in the journey of improving our project.
This major release brings architectural updates, subscriptions costs changes, together with new features that will enhance your testing experience, like support for WebGL (beside the platforms we were supporting earlier: standalone, Android, iOS) and the Recorder, a functionality that allows testers with little or no technical background to run automated tests.